15 posts in total
2024
Radiance Caching with On-Surface Caches for Real-Time Global Illumination
Virtual Texture
GI-1.0 - A Fast Scalable Two-Level Radiance Caching Scheme for Real-Time Global Illumination
Surface Light Cones - Sharing Direct Illumination for Efficient Multi-viewer Rendering
2023
Path Space Filtering
Massively Parallel Path Space Filtering
DACHash A Dynamic, Cache-Aware and Concurrent Hash Table on GPUs
Real-Time Global Illumination using Precomputed Light Field Probes
Texture Space Shading
Texel Shading