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15 posts in total


2024

12-07
Radiance Caching with On-Surface Caches for Real-Time Global Illumination
11-28
Virtual Texture
04-12
GI-1.0 - A Fast Scalable Two-Level Radiance Caching Scheme for Real-Time Global Illumination
04-07
Surface Light Cones - Sharing Direct Illumination for Efficient Multi-viewer Rendering

2023

12-15
Path Space Filtering
12-03
Massively Parallel Path Space Filtering
10-15
DACHash A Dynamic, Cache-Aware and Concurrent Hash Table on GPUs
09-20
Real-Time Global Illumination using Precomputed Light Field Probes
09-20
Texture Space Shading
09-20
Texel Shading
12

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